Hana 10: Where’s my Trash Mobs?

Demon Lord: Hana Lv. 1

Health Points(HP):       2/2(20) Strength:                    1/1(10)
Mana Points(MP):        2/2(20) Intelligence:                1/1(10)
Stamina Points(SP):     2/2(20) Agility:                        1/1(10)
Resistance:                10%(100%) Willpower Points(WP): 2/2(20)
Skill Points: 1
Skills: Mana Capacitator; Arachnophobia Lv. MAX; Vulka Lv.1; Intuition Lv. 1; Strong Will Lv. 1; Cornered Animal Lv. 1; Analysis Lv. 3
Statuses: Divine Retribution

 

Looking at my character screen makes me depressed. They say that there’s seven stages of grief, but it’s like I skipped all the steps and went straight to the final phase, acceptance. This is me. This is what I am. That’s okay.

What’s not okay is how I’m going to be totally crushed by anything that even sniffles in my direction. Ya nai. Whether by good or bad fortune, the waterway path I had chosen to go down had absolutely nothing in it. It was a remarkably uneventful trip with the lazy, wispy light of Vulca lighting my way while the slimes followed close behind me.

Given so much free time, my thoughts began to hopelessly drift apart. However, if it had to do with my mother or Focker, I immediately cut off the recollection. That situation was… something I can’t handle right now. As a result, I ended up mostly thinking about how exactly levelling up works.

The miraculous system that can make you stronger, smarter, and faster by accumulating experience points. Or to put it more bluntly, you gained power by killing things. Well, that isn’t always the case though. In AUO, experience could be earned from a variety of activities, mostly in the area of arts and crafts. But the amount earned from that is minuscule at best. It would take 10 or so hours of crafting to level up as opposed to 1 or 2 hours adventuring. Crafting professions were still rather important for making customized gear and it’s not like everyone is a battle nerd. Even if the introduction to the game is steep, the population is still mostly laidback.

If you really wanted to level up, you would join a party that would be running quests or a dungeon at your level range, so you could rack up monster kills, exp, and loot. The only exception would be if you’re a new player, as you were largely on your own up until you reached the Newbie-killer spider. It was impossible to explore new regions until you defeat that boss.

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Was that giant spider from back then the Newbie-killer? I stopped in my tracks. You’ve got to be kidding me. There’s no way in hell I’m even going near that thing again. But assuming I did need to, there would be low-level mobs for me to farm around here. Not monstrous things like the furry crocodile, or equipped beasts like the rat-man. Therefore, I can conclude that since there are no trash mobs, there is no need to kill the Newbie-killer.

I turned around to find my new faithful pack of slimes still following me. No trash mobs, right?

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The <<Perception>> skill allows you to see the stats of an enemy, such as health points, strength, or even its skills. At least that’s how the skill worked in AUO. It was a staple in all builds and it was recommended that at least half the players in a party have it. Information was the key to winning at anything.

But Focker took that skill away from me and replaced it with <<Analyze>>. Something about it being deprecated? If I had to guess, the skill must have changed in this new world. The <<Perception>> skill will increase the sensitivity of the 5 senses, allowing you to detect things better, whereas the newly developed skill <<Analyze>> does what the old <<Perception>> skill did, and retrieves data on a target. That’s probably why I developed <<Arachnophobia>>, since my existing fear of spiders was transformed into a traumatic experience. Sensory overload you might say. It somewhat puzzles me as to why two wholly different effects would be tied together as an old, deprecated skill and a newer one though.

Anyhow, the important thing is to <<Analyze>> the slimes and see if they’re trash mobs. I fully expect that to be the case. They’re slimes after all.

???: ??? Lv. ???

Stats: ???

Status: ???

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I covered my face with the palm of my hand. Am I an idiot? I’m an idiot. I’m weaker than even a slime right now. The conditions to use <<Analyze>> are that you must be equal to or higher level than them, but I’m level 1 so it obviously wont work no matter what I use the skill on.

In order to determine what level they are, I’d have to be higher level than them to begin with. But that means having to beat down monsters to get exp, of which there are none. It’s a rather contradictory situation. Unless..

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I crouched down to pick up one of the slimes while holding the rusty dagger in my other hand. Thankfully, it seemed to realize that I wanted to pick it up, so my hand didn’t phase through it. Either that or it’s afraid of me touching its core. A terrifying experience for both of us. It really is just a blob of basically gel-like liquid. There’s no eyes or mouth, and you can only barely see the transparent core hidden in its bodies. No doubt if I had a marker, I would draw a face on. Not that slimes have faces. There had to be some secret to this creature in how it was able to survive and level up.

The question is, how? There’s nothing that can obviously be hunted by slimes down here. The only things I had seen were spiders, a rat-man, and a furry crocodile, which were all way out of a slime’s league.

If there’s nothing to kill for exp, then you can’t level up. And if you can’t level up, then there is a major issue. There’s no doubt that this world is centered around the concept of “levels”. Levels dictate your health, strength, and most importantly, skill points. If you don’t have a sufficient level or good skills, you’d simply be killed off by monsters or other people. Without power, you cannot attain your goals.

There’s already a source of exp within reach right now. The slime continued to wiggle around on my hand, seemingly oblivious to the situation.